Review: Resident Evil Revelations Courtesy of xboxramble.com (featuring Will Hamilt, from Dumbarton) FIRST released in 2012 for the Nintendo DS, Resident Evil Revelations is a prequel of sorts.

Set shortly after the�Bioterrorism Security Assessment Alliance (BSAA) is formed in Resident Evil 4, Revelations seeks to fill out the back story of what happens between RE4 and RE5.

If you've ever been a fan of Resident Evil, you'll broadly know what to expect from this�up-scaled�version of the well�received�DS title.

Along with some new shiny HD textures and some extended plot lines, you can also expect a couple of cameo�appearances�from popular RE characters. Graphically it does look like an up-scaled game with sometimes dull and over recycled textures, but better than average character models and cut scenes show that some polish has gone into making this console version.

Resident Evil Revelations feels like half the development team wanted to restore the glory days of old, while the dissenting half wanted to go in a completely different direction.

Unfortunately the compound result is a game that doesn't know what it's trying to be and fails on both counts. �For the next RE game, if there is one; they need to decide on a game model and not cop out.

Either make a pure survival horror with the laughable, out of context dialogue we all love and know, or throw away everything they think Resident Evil In summary it's not a bad game, it's�just OK, nothing more. It doesn't excel in any one area, but there's nothing that lets it down enough to warrant completely avoiding.

I'd maybe rent it or hang on until a price drop appears as at just under 11 hours and with limited solo replay value it's not a game I'd be thrilled about paying full RRP for.